0/0 coins
0.00s
0.0 m/s
WASD move · Space jump/glide · Shift dash · C ground-pound · drag to look · Esc build
BUILD MODE · select
onUpdate(player, world, dt) runs on every physics step// Hackable API (also on window.JellyPhys)
player.pos / player.vel THREE.Vector3
player.grounded boolean
world.phys live physics settings
world.time seconds since play
world.toast("hi") pop a message
world.sound(440) beep!
world.objects level objects
world.respawn()
// Object script (Inspector) runs once
// when the player starts touching it:
// player, obj, world
// e.g. player.vel.y = 30;